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Recommend keeping the z value around 2.0 and above because anything less looks very unnatural. Therefore, the x axis affects how quickly the car shifts forward and back under braking and acceleration and how it rotates end over end in the air, the y axis affects how quickly the car shifts from side to side when cornering (or in the air) and the z axis affects how the car rotates around the middle, which mostly manifests as appearing to turn into corners very quickly. This value affects the ease with which the vehicle spins around each axis. 10 or greater) will cause the vehicle to behave erratically, moving many feet per frame.) vecInertiaMultiplier Changing this value to great negative quantities (E.G. Positive values move the centre of gravity up. (0.0 means that the center of gravity will be in the center of the vehicle. Positive values move the centre of gravity forwards.) Value z: 5.0. Positive values move the centre of gravity right.) Value y: 5.0. This value shifts the center of gravity in meters from side to side (when in vehicle looking forward). An invalid number will cause the vehicle to sink without the driver drowning, eventually teleporting the vehicle to the surface. Value: any percentage expressed as a decimal (eg., 85% = 0.85). So as the vehicle falls into the water, at 85% vehicle height (seemingly the default for road vehicles) it will stop sinking to float for a moment before it sinks (boats excluded). Value: TBD fPercentSubmergedĪ percentage of vehicle height in the water before vehicle "floats". Increase this value to increase the grip at high speed. Sets the amount of downforce applied to the vehicle. Greater value will lower the maximum speed. This affects the maximum speed of the vehicle. Sets the drag coefficient on the rage physics archetype of the vehicle (proportional to velocity squared).
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Only used when the vehicle collides with another vehicle or non-static object. This is the weight of the vehicle in kilograms. By default, the handlingName consists of uppercase letters and numbers (TURISMO, E109, etc.) fMass Value: Any text string no more than 14 characters. This is used by the ta file to identify the handling line of the vehicle. These seven values represent the vehicle's physical proportions within the game:
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There are 50 parameters in 6 groups, plus additional sub handling data. \common\data and can be edited with any text editor. ta file in GTA V, like in previous versions of the game, controls the physics and animations of vehicles in-game.
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